Temple Priest
Temple Priest
Common Unit
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0
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2
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2
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Card Abilties

Heal
Before this unit attacks a friendly common or champion, you may discard 1 card from your hand. If you do, instead of adding damage, remove a number of damage equal to the number of and rolled.

Unit Background

The Vanguards are made up of five distinct sects, each with their own time-honored philosophies. All five contribute their most talented magic-users to the order temple where they are trained to use their magic to heal their peers in battle. This healing, when combined with the already formidable armor worn by the order’s warriors, makes them a resilient force in any battle.

Card Strategy

Temple Priest is the cheap unit of the Vanguards. In an expensive deck that needs a strong board presence, this 0-cost unit allows you to keep the action going while saving up magic for a champion.

With “Guardian Spirit” and/or “Holy Judgment” active is when they are at their best.

Once you have your board set up, your priest can shift from combat units to healer of champions. They heal an average of 2.33 life per card, which is not bad if you have the extra attacks going. Healing Citadel Knights is not worth it in general and Paladins barely so, but if you have the free attacks, and it can make those units survive one more attack, it is worth doing.

Remember, “Holy Judgment” buffs their healing capability. In that situation, their heal becomes a lot more attractive of an option.