Thrak, the Summoner, contains the core of the deck: the Chain Lightning ability. This extremely powerful ability defines the Storm Goblins' tactics, allowing them to clean the board of threats and poke effectively. The faction's units and events are designed to maximize its effect on the opponent while minimizing its impact on the Goblins, often even creating a net positive. Notably, the ability has no cost, can be activated at any time during the attack phase, and only requires building a "circuit" to its targets.
The Storm Goblins' success largely depends on how frequently they can activate Chain Lightning. Opponents can disrupt this in two primary ways:
- Gates as Insulators
- Opponents often use gates strategically to separate units, making circuits longer and harder to complete.
- Focusing on Thrak
- Although Thrak can be anywhere in the circuit and can extend circuits with the right cards, over the course of the game, he must expose himself to connect. Poking Thrak can eventually make it too difficult for him to be part of the circuit, reducing Chain Lightning triggers and increasing the likelihood of losing.
Positioning Thrak requires skill. He aims to be as close to the opponent's Summoner as possible to create shorter circuits, but being closer also exposes him to danger. Gates are essential for both protecting Thrak and providing valuable summoning spots. Positioning Thrak near the opponent's Summoner while maintaining ample summoning options can help create efficient circuits that still connect to the Summoner.