The Eater
The Eater
Champion Unit
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6
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9
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5
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Card Abilties

Feed the Eater
At the end of your Attack Phase, if this unit did not destroy a unit this turn, either discard a friendly adjacent unit or discard this unit.

Unit Background

The cave goblins discovered long ago how to ensnare the giant mole ogres that dwell in the dark caverns of the world. The fact that mole ogres are fond of dining on goblins means little to a people who each fervently believe bad things can only happen to other goblins. In battle, whichever mole ogre is currently called the Eater (there have been hundreds over the years), will inevitably go berserk when it finds itself summoned to a gate. Teleportation freaks them out, and cave goblins know not to be the first thing the Eater sees upon arriving to a skirmish.

Card Strategy

The Eater is not essential every game like most other Cave Goblins cards, The Eater is not another cog in the machine. 
The Eater is the insurance, when every other plan fails, a 5/9 body can be a winning plan on its own. The Eater's high life and damage for its decent cost can be extremely hard to deal with and it doesn’t really need much support, except for a snack or two. It can be used to kill commons, safely ignoring its ability for the most part, or used to attack champions, and just feed a Clinger or Climber if it fails to kill its target. Its real weakness is that it can be toyed around with, exploiting its need to have destroyed a unit on its turn, though this can be hard to do while having to simultaneously deal with the rest of the Cave Goblins.

Against factions that can bring a lot of units to the battlefield, The Eater may be the only way to make use of all that magic and feed on all those units.