Sneeks
Sneeks
Summoner Unit
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11
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3
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Card Abilties

Sly
Once per turn, during your Attack Phase, this unit may exchange places with a friendly 0 cost unit.

Unit Background

Sneeks is the epitome of cave goblin culture: he’s a sniveling liar who’s murdered anyone who ever helped him, including his own mother. When Sneeks killed the last boss, normally a time-honored way of taking over, he found his past behavior had failed to ingratiate anyone to his cause. It took a raw display of brute force to cow the cave goblins and ensure everyone fell into line.
Sneeks is politically savvy enough to motivate his war band with promises of treasure and plenty of toes to chew on after each fight, but his personal goals are much different. Sneeks craves attention, and a chance to be seen as a major player on the world stage. It remains to be determined if such notice is a good idea for a goblin like him, who unlike his minions, is quite cowardly.

Card Strategy

Cave Goblins don’t support Sneeks; rather, Sneeks supports the Cave Goblins. He does so in four main ways (there are other uses, of course).

  1. 1. Take the shots for the team: Reaching critical mass of the horde is very important, and often, early game, it is preferable to expose Sneeks instead of a Slinger or even a Clinger. Sly in to take the shot. It’s okay if it means taking a hit on Sneeks, and it may even be fine to take multiple ones. Sneeks should lead the charge most of the time in the early game, until he is too wounded, when he can then easily hide and wait in the shadows for the final strike.

  2. 2. Provide a gate in the front lines: A common early game play with Sneeks, when the opponent doesn’t have enough firepower, is to get a cheap common unit into enemy territory and then Sly. Next turn, move Sneeks and place a gate in the middle of enemy territory. This tactic is very powerful for Cave Goblins; however, it requires saving a hand slot for a gate or hoping to draw the gate in the next turn.

  3. 3. Create a virtual, extra contact point: Sneeks’ opponents will try to reduce the contact points with the Cave Goblins to minimize the effect of their events. Sneeks, in dire situations, can virtually create one extra contact point by Slying in and out, thus creating two attack opportunities from the same space.

  4. 4. Assassination: A Climber or Clinger that gets in the proper spot can be switched for Sneeks, who can put a lot of pressure on the opponent, if not outright kill them.