Blarf
Blarf
Champion Unit
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0
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6
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Card Abilties

Blood Runes
At the start of your Attack Phase, either spend 1 magic to boost this unit or add 1 damage to this unit.
Imbued Strength
This unit has +1 strength for each boost it has, to a maximum of +5.

Unit Background

Sneeks deeply resents Blarf’s natural good looks, but keeps the lug around due to his ability to soak up dangerous volumes of raw magic. Blarf deeply resents Sneeks for killing the last boss, but loves getting pumped up with energy on the battlefield. Even better, it’s doing wonders for his skin!

Card Strategy

While Cave Goblins commons define their play, they really need to summon their champions for the magic use and health they provide and Blarf is the maximum expression of that fact.
Always summon Blarf, it provides key life for the Cave Goblins while also providing a great way to dump your magic. It also synergizes extremely well with your events and Sneeks. There is no reason for Blarf to ever not join the horde.
Attack with Sneeks, Sly away for a 5-boost Blarf that you then attack with and then Enrage The Horde. That is of course the dream that you may enjoy some day with this card.